| [[group(1), binding(0)]] var arg_0 : texture_cube_array<f32>; |
| |
| [[group(1), binding(1)]] var arg_1 : sampler; |
| |
| fn textureSampleGrad_e383db() { |
| var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, vec3<f32>(), 1, vec3<f32>(), vec3<f32>()); |
| } |
| |
| [[stage(vertex)]] |
| fn vertex_main() -> [[builtin(position)]] vec4<f32> { |
| textureSampleGrad_e383db(); |
| return vec4<f32>(); |
| } |
| |
| [[stage(fragment)]] |
| fn fragment_main() { |
| textureSampleGrad_e383db(); |
| } |
| |
| [[stage(compute), workgroup_size(1)]] |
| fn compute_main() { |
| textureSampleGrad_e383db(); |
| } |