blob: fa61fc31ad3f901b6aecc396efbc9bbb48fdda7c [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_32f368() {
arg_0[int3(0, 0, 1)] = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureStore_32f368();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureStore_32f368();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_32f368();
return;
}