| // Copyright 2021 The Tint Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // https://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef TOOLS_SRC_CMD_REMOTE_COMPILE_COMPILE_H_ | |
| #define TOOLS_SRC_CMD_REMOTE_COMPILE_COMPILE_H_ | |
| #include <string> | |
| /// The return structure of a compile function | |
| struct CompileResult { | |
| /// True if shader compiled | |
| bool success = false; | |
| /// Output of the compiler | |
| std::string output; | |
| }; | |
| CompileResult CompileMslUsingMetalAPI(const std::string& src); | |
| #endif // TOOLS_SRC_CMD_REMOTE_COMPILE_COMPILE_H_ |