blob: 0b92506b96cfb3f423f3b20eac0fd1e021b7853a [file] [log] [blame]
[[group(1), binding(0)]] var arg_0 : texture_storage_2d<rgba16float, write>;
fn textureStore_be6e30() {
textureStore(arg_0, vec2<i32>(), vec4<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureStore_be6e30();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureStore_be6e30();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
textureStore_be6e30();
}