| SKIP: FAILED |
| |
| struct S { |
| float numbers[3]; |
| }; |
| |
| cbuffer cbuffer_x_7 : register(b1, space0) { |
| uint4 x_7[5]; |
| }; |
| cbuffer cbuffer_x_9 : register(b2, space0) { |
| uint4 x_9[1]; |
| }; |
| cbuffer cbuffer_x_12 : register(b3, space0) { |
| uint4 x_12[1]; |
| }; |
| cbuffer cbuffer_x_15 : register(b0, space0) { |
| uint4 x_15[2]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| S obj = (S)0; |
| float a = 0.0f; |
| float2 x_49 = float2(0.0f, 0.0f); |
| float b = 0.0f; |
| const float x_51 = asfloat(x_7[3].x); |
| const float x_53 = asfloat(x_7[2].x); |
| const float x_55 = asfloat(x_7[4].x); |
| const float tint_symbol_6[3] = {x_51, x_53, x_55}; |
| const S tint_symbol_7 = {tint_symbol_6}; |
| obj = tint_symbol_7; |
| const float x_59 = asfloat(x_9[0].x); |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_62 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]); |
| obj.numbers[int(x_59)] = x_62; |
| const float x_65 = asfloat(x_9[0].x); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_67 = asfloat(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| if ((x_65 > x_67)) { |
| const float2 x_73 = asfloat(x_9[0].xy); |
| x_49 = x_73; |
| } else { |
| const float2 x_75 = asfloat(x_12[0].xy); |
| x_49 = x_75; |
| } |
| const float x_77 = x_49.y; |
| a = x_77; |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const float x_79 = asfloat(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const float x_80 = a; |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_82 = asint(x_15[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const float x_84 = obj.numbers[x_82]; |
| b = lerp(x_79, x_80, x_84); |
| const float x_86 = b; |
| const float x_88 = asfloat(x_7[2].x); |
| const float x_91 = asfloat(x_7[1].x); |
| if ((distance(x_86, x_88) < x_91)) { |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const int x_97 = asint(x_15[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| const int x_100 = asint(x_15[1].x); |
| const int x_103 = asint(x_15[1].x); |
| const uint scalar_offset_5 = ((16u * uint(0))) / 4; |
| const int x_106 = asint(x_15[scalar_offset_5 / 4][scalar_offset_5 % 4]); |
| x_GLF_color = float4(float(x_97), float(x_100), float(x_103), float(x_106)); |
| } else { |
| const int x_110 = asint(x_15[1].x); |
| const float x_111 = float(x_110); |
| x_GLF_color = float4(x_111, x_111, x_111, x_111); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_8 = {x_GLF_color}; |
| return tint_symbol_8; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| C:\src\tint\test\Shader@0x0000018BDF85D170(33,3-24): error X3500: array reference cannot be used as an l-value; not natively addressable |
| |