| #include <metal_stdlib> | 
 |  | 
 | using namespace metal; | 
 | struct tint_array_wrapper { | 
 |   float arr[4]; | 
 | }; | 
 | struct tint_array_wrapper_1 { | 
 |   tint_array_wrapper arr[3]; | 
 | }; | 
 | struct tint_array_wrapper_2 { | 
 |   tint_array_wrapper_1 arr[2]; | 
 | }; | 
 |  | 
 | float f1(tint_array_wrapper a) { | 
 |   return a.arr[3]; | 
 | } | 
 |  | 
 | float f2(tint_array_wrapper_1 a) { | 
 |   return a.arr[2].arr[3]; | 
 | } | 
 |  | 
 | float f3(tint_array_wrapper_2 a) { | 
 |   return a.arr[1].arr[2].arr[3]; | 
 | } | 
 |  | 
 | kernel void tint_symbol() { | 
 |   tint_array_wrapper const a1 = {.arr={}}; | 
 |   tint_array_wrapper_1 const a2 = {.arr={}}; | 
 |   tint_array_wrapper_2 const a3 = {.arr={}}; | 
 |   float const v1 = f1(a1); | 
 |   float const v2 = f2(a2); | 
 |   float const v3 = f3(a3); | 
 |   return; | 
 | } | 
 |  |