| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| uint x_1[1] = uint[1](0u); |
| |
| void main_1() { |
| x_1[0] = 0u; |
| return; |
| } |
| |
| struct main_out { |
| uint x_1_1; |
| }; |
| struct tint_symbol_1 { |
| uint x_1_1; |
| }; |
| |
| main_out tint_symbol_inner() { |
| main_1(); |
| main_out tint_symbol_2 = main_out(x_1[0]); |
| return tint_symbol_2; |
| } |
| |
| tint_symbol_1 tint_symbol() { |
| main_out inner_result = tint_symbol_inner(); |
| tint_symbol_1 wrapper_result = tint_symbol_1(0u); |
| wrapper_result.x_1_1 = inner_result.x_1_1; |
| return wrapper_result; |
| } |
| void main() { |
| tint_symbol_1 outputs; |
| outputs = tint_symbol(); |
| gl_SampleMask = outputs.x_1_1; |
| } |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:33: 'gl_SampleMask' : required extension not requested: GL_OES_sample_variables |
| ERROR: 0:33: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |