SKIP: FAILED | |
#version 310 es | |
precision mediump float; | |
struct S { | |
vec2 field0; | |
uint field1; | |
int field2; | |
}; | |
void main_1() { | |
uvec2 x_1 = uvec2(3u, 4u); | |
uint x_10 = x_1[3u]; | |
return; | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void tint_symbol() { | |
main_1(); | |
return; | |
} | |
void main() { | |
tint_symbol(); | |
} | |
Error parsing GLSL shader: | |
ERROR: 0:12: '[' : vector index out of range '3' | |
ERROR: 0:12: '' : compilation terminated | |
ERROR: 2 compilation errors. No code generated. | |