blob: 2690c8dc04dcb6a8b41b6355bedbb3d6caf458fa [file] [log] [blame]
type Arr = [[stride(16)]] array<f32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = [[stride(16)]] array<i32, 1>;
[[block]]
struct buf1 {
x_GLF_uniform_int_values : Arr_1;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(1)]] var<uniform> x_8 : buf1;
fn main_1() {
var a : f32;
let x_30 : f32 = x_6.x_GLF_uniform_float_values[0];
a = (x_30 % 1.0);
let x_32 : f32 = a;
let x_34 : f32 = x_6.x_GLF_uniform_float_values[0];
if ((x_32 == x_34)) {
let x_40 : i32 = x_8.x_GLF_uniform_int_values[0];
let x_42 : f32 = a;
let x_43 : f32 = a;
let x_45 : i32 = x_8.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_40), x_42, x_43, f32(x_45));
} else {
let x_48 : f32 = a;
x_GLF_color = vec4<f32>(x_48, x_48, x_48, x_48);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}