#include <metal_stdlib> | |
using namespace metal; | |
struct Out { | |
float4 pos; | |
}; | |
struct tint_symbol_1 { | |
float4 pos [[position]] [[invariant]]; | |
}; | |
Out tint_symbol_inner() { | |
Out const tint_symbol_2 = {}; | |
return tint_symbol_2; | |
} | |
vertex tint_symbol_1 tint_symbol() { | |
Out const inner_result = tint_symbol_inner(); | |
tint_symbol_1 wrapper_result = {}; | |
wrapper_result.pos = inner_result.pos; | |
return wrapper_result; | |
} | |