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// Copyright 2022 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/tint/lang/core/type/sampled_texture.h"
#include "src/tint/lang/core/type/manager.h"
#include "src/tint/lang/core/type/texture_dimension.h"
#include "src/tint/utils/diagnostic/diagnostic.h"
#include "src/tint/utils/ice/ice.h"
#include "src/tint/utils/math/hash.h"
#include "src/tint/utils/text/string_stream.h"
TINT_INSTANTIATE_TYPEINFO(tint::core::type::SampledTexture);
namespace tint::core::type {
SampledTexture::SampledTexture(TextureDimension dim, const Type* type)
: Base(Hash(TypeCode::Of<SampledTexture>().bits, dim, type), dim), type_(type) {
TINT_ASSERT(type_);
}
SampledTexture::~SampledTexture() = default;
bool SampledTexture::Equals(const UniqueNode& other) const {
if (auto* o = other.As<SampledTexture>()) {
return o->dim() == dim() && o->type_ == type_;
}
return false;
}
std::string SampledTexture::FriendlyName() const {
StringStream out;
out << "texture_" << dim() << "<" << type_->FriendlyName() << ">";
return out.str();
}
SampledTexture* SampledTexture::Clone(CloneContext& ctx) const {
auto* ty = type_->Clone(ctx);
return ctx.dst.mgr->Get<SampledTexture>(dim(), ty);
}
} // namespace tint::core::type