| // Copyright 2020 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_TRANSFORM_FIRST_INDEX_OFFSET_H_ |
| #define SRC_TRANSFORM_FIRST_INDEX_OFFSET_H_ |
| |
| #include <string> |
| |
| #include "src/ast/module.h" |
| #include "src/ast/variable_decl_statement.h" |
| #include "src/symbol.h" |
| #include "src/transform/transform.h" |
| |
| namespace tint { |
| namespace transform { |
| |
| /// Adds firstVertex/Instance (injected via root constants) to |
| /// vertex/instance index builtins. |
| /// |
| /// This transform assumes that Name transform has been run before. |
| /// |
| /// Unlike other APIs, D3D always starts vertex and instance numbering at 0, |
| /// regardless of the firstVertex/Instance value specified. This transformer |
| /// adds the value of firstVertex/Instance to each builtin. This action is |
| /// performed by adding a new constant equal to original builtin + |
| /// firstVertex/Instance to each function that references one of these builtins. |
| /// |
| /// Note that D3D does not have any semantics for firstVertex/Instance. |
| /// Therefore, these values must by passed to the shader. |
| /// |
| /// Before: |
| /// [[builtin(vertex_index)]] var<in> vert_idx : u32; |
| /// fn func() -> u32 { |
| /// return vert_idx; |
| /// } |
| /// |
| /// After: |
| /// [[block]] |
| /// struct TintFirstIndexOffsetData { |
| /// [[offset(0)]] tint_first_vertex_index : u32; |
| /// [[offset(4)]] tint_first_instance_index : u32; |
| /// }; |
| /// [[builtin(vertex_index)]] var<in> tint_first_index_offset_vert_idx : u32; |
| /// [[binding(N), group(M)]] var<uniform> tint_first_index_data : |
| /// TintFirstIndexOffsetData; |
| /// fn func() -> u32 { |
| /// const vert_idx = (tint_first_index_offset_vert_idx + |
| /// tint_first_index_data.tint_first_vertex_index); |
| /// return vert_idx; |
| /// } |
| /// |
| class FirstIndexOffset : public Transform { |
| public: |
| /// Constructor |
| /// @param binding the binding() for firstVertex/Instance uniform |
| /// @param group the group() for firstVertex/Instance uniform |
| FirstIndexOffset(uint32_t binding, uint32_t group); |
| ~FirstIndexOffset() override; |
| |
| /// Runs the transform on `module`, returning the transformation result. |
| /// @note Users of Tint should register the transform with transform manager |
| /// and invoke its Run(), instead of directly calling the transform's Run(). |
| /// Calling Run() directly does not perform module state cleanup operations. |
| /// @param module the source module to transform |
| /// @returns the transformation result |
| Output Run(ast::Module* module) override; |
| |
| /// @returns whether shader uses vertex_index |
| bool HasVertexIndex(); |
| |
| /// @returns whether shader uses instance_index |
| bool HasInstanceIndex(); |
| |
| /// @returns offset of firstVertex into constant buffer |
| uint32_t GetFirstVertexOffset(); |
| |
| /// @returns offset of firstInstance into constant buffer |
| uint32_t GetFirstInstanceOffset(); |
| |
| private: |
| /// Adds uniform buffer with firstVertex/Instance to module |
| /// @returns variable of new uniform buffer |
| ast::Variable* AddUniformBuffer(ast::Module* mod); |
| /// Adds constant with modified original_name builtin to func |
| /// @param original_name the name of the original builtin used in function |
| /// @param field_name name of field in firstVertex/Instance buffer |
| /// @param buffer_var variable of firstVertex/Instance buffer |
| /// @param module the target module to contain the new ast nodes |
| ast::VariableDeclStatement* CreateFirstIndexOffset( |
| const std::string& original_name, |
| const std::string& field_name, |
| ast::Variable* buffer_var, |
| ast::Module* module); |
| |
| uint32_t binding_; |
| uint32_t group_; |
| |
| bool has_vertex_index_ = false; |
| bool has_instance_index_ = false; |
| |
| uint32_t vertex_index_offset_ = 0; |
| uint32_t instance_index_offset_ = 0; |
| }; |
| } // namespace transform |
| } // namespace tint |
| |
| #endif // SRC_TRANSFORM_FIRST_INDEX_OFFSET_H_ |