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// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_SEM_VECTOR_TYPE_H_
#define SRC_SEM_VECTOR_TYPE_H_
#include <string>
#include "src/sem/type.h"
namespace tint {
namespace sem {
/// A vector type.
class Vector : public Castable<Vector, Type> {
public:
/// Constructor
/// @param subtype the vector element type
/// @param size the number of elements in the vector
Vector(Type const* subtype, uint32_t size);
/// Move constructor
Vector(Vector&&);
~Vector() override;
/// @returns the type of the vector elements
Type* type() const { return const_cast<Type*>(subtype_); }
/// @returns the name for th type
std::string type_name() const override;
/// @returns the width of the vector
uint32_t Width() const { return width_; }
/// @param symbols the program's symbol table
/// @returns the name for this type that closely resembles how it would be
/// declared in WGSL.
std::string FriendlyName(const SymbolTable& symbols) const override;
/// @returns true if constructible as per
/// https://gpuweb.github.io/gpuweb/wgsl/#constructible-types
bool IsConstructible() const override;
private:
Type const* const subtype_;
uint32_t const width_;
};
} // namespace sem
} // namespace tint
#endif // SRC_SEM_VECTOR_TYPE_H_