#include <metal_stdlib> | |
using namespace metal; | |
void main_1(thread float3x4* const tint_symbol_1) { | |
(*(tint_symbol_1))[2u].w = 42.0f; | |
return; | |
} | |
fragment void tint_symbol() { | |
thread float3x4 tint_symbol_2 = float3x4(0.0f); | |
main_1(&(tint_symbol_2)); | |
return; | |
} | |