| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ float4x4 matrix_a_uni; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_8, thread float4* const tint_symbol_3) { |
| int x = 0; |
| float4 matrix_u = 0.0f; |
| int b = 0; |
| float4 matrix_b = 0.0f; |
| float4 x_42 = 0.0f; |
| x = 4; |
| while (true) { |
| int const x_10 = x; |
| if ((x_10 >= 1)) { |
| } else { |
| break; |
| } |
| int const x_11 = x; |
| matrix_u[x_11] = 1.0f; |
| { |
| int const x_12 = x; |
| x = as_type<int>((as_type<uint>(x_12) - as_type<uint>(1))); |
| } |
| } |
| b = 4; |
| while (true) { |
| float const x_55 = x_8.matrix_a_uni[0].x; |
| if ((x_55 < -1.0f)) { |
| } else { |
| break; |
| } |
| int const x_14 = b; |
| int const x_15 = b; |
| if ((x_15 > 1)) { |
| float4 const x_62 = matrix_b; |
| float4 const x_63 = matrix_b; |
| x_42 = fmin(x_62, x_63); |
| } else { |
| float4 const x_65 = matrix_u; |
| x_42 = x_65; |
| } |
| float const x_67 = x_42.y; |
| matrix_b[x_14] = x_67; |
| { |
| int const x_16 = b; |
| b = as_type<int>((as_type<uint>(x_16) - as_type<uint>(1))); |
| } |
| } |
| *(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_8, thread float4* const tint_symbol_4) { |
| main_1(x_8, tint_symbol_4); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_8, &(tint_symbol_5)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |