| void unpack4x8snorm_523fb3() { |
| int tint_tmp_1 = int(1u); |
| int4 tint_tmp = int4(tint_tmp_1 << 24, tint_tmp_1 << 16, tint_tmp_1 << 8, tint_tmp_1) >> 24; |
| float4 res = clamp(float4(tint_tmp) / 127.0, -1.0, 1.0); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| tint_symbol vertex_main() { |
| unpack4x8snorm_523fb3(); |
| const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; |
| return tint_symbol_1; |
| } |
| |
| void fragment_main() { |
| unpack4x8snorm_523fb3(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| unpack4x8snorm_523fb3(); |
| return; |
| } |