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tint
/
f6a4fe073a3d495b7fed0eb71136c8e5dbf52c9b
/
.
/
test
/
shader_io
/
fragment_input_locations.wgsl.expected.wgsl
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[[
stage
(
fragment
)]]
fn main
([[
location
(
0
)]]
loc0
:
i32
,
[[
location
(
1
)]]
loc1
:
u32
,
[[
location
(
2
)]]
loc2
:
f32
,
[[
location
(
3
)]]
loc3
:
vec4
<f32>
)
{
let
i
:
i32
=
loc0
;
let
u
:
u32
=
loc1
;
let
f
:
f32
=
loc2
;
let
v
:
vec4
<f32>
=
loc3
;
}