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dawn
/
tint
/
f6e5cc03bf605416b73ea69e23ef94962d32fc30
/
.
/
test
/
intrinsics
/
gen
/
textureSample
/
e53267.wgsl.expected.hlsl
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TextureCube
<float4>
arg_0
:
register
(
t0
,
space1
);
SamplerState
arg_1
:
register
(
s1
,
space1
);
void
textureSample_e53267
()
{
float4 res
=
arg_0
.
Sample
(
arg_1
,
float3
(
0.0f
,
0.0f
,
0.0f
));
}
void
fragment_main
()
{
textureSample_e53267
();
return
;
}