| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[3]; |
| }; |
| cbuffer cbuffer_x_10 : register(b1, space0) { |
| uint4 x_10[3]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float f0 = 0.0f; |
| float f1 = 0.0f; |
| int i = 0; |
| bool x_63 = false; |
| bool x_64_phi = false; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_34 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); |
| f0 = x_34; |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_36 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| f1 = x_36; |
| const int x_38 = asint(x_10[1].x); |
| i = x_38; |
| while (true) { |
| const int x_43 = i; |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_45 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| if ((x_43 < x_45)) { |
| } else { |
| break; |
| } |
| f0 = abs((1.100000024f * f0)); |
| f1 = f0; |
| { |
| i = (i + 1); |
| } |
| } |
| const float x_54 = f1; |
| const float x_56 = asfloat(x_6[1].x); |
| const bool x_57 = (x_54 > x_56); |
| x_64_phi = x_57; |
| if (x_57) { |
| const float x_60 = f1; |
| const float x_62 = asfloat(x_6[2].x); |
| x_63 = (x_60 < x_62); |
| x_64_phi = x_63; |
| } |
| if (x_64_phi) { |
| const int x_69 = asint(x_10[2].x); |
| const int x_72 = asint(x_10[1].x); |
| const int x_75 = asint(x_10[1].x); |
| const int x_78 = asint(x_10[2].x); |
| x_GLF_color = float4(float(x_69), float(x_72), float(x_75), float(x_78)); |
| } else { |
| const int x_82 = asint(x_10[1].x); |
| const float x_83 = float(x_82); |
| x_GLF_color = float4(x_83, x_83, x_83, x_83); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |