| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[3]; |
| }; |
| struct buf1 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; |
| }; |
| struct tint_padded_array_element_1 { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad_1[12]; |
| }; |
| struct tint_array_wrapper_1 { |
| /* 0x0000 */ tint_padded_array_element_1 arr[1]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf1& x_6, constant buf0& x_10, thread float4* const tint_symbol_4) { |
| int a = 0; |
| int i = 0; |
| float b = 0.0f; |
| int const x_34 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| a = x_34; |
| int const x_35 = a; |
| a = (x_35 + 1); |
| int const x_38 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| i = x_38; |
| while (true) { |
| int const x_43 = i; |
| int const x_45 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_43 < x_45)) { |
| } else { |
| break; |
| } |
| int const x_48 = i; |
| int const x_50 = a; |
| b = ldexp(float(x_48), -(x_50)); |
| { |
| int const x_53 = i; |
| i = (x_53 + 1); |
| } |
| } |
| float const x_55 = b; |
| float const x_57 = x_10.x_GLF_uniform_float_values.arr[0].el; |
| if ((x_55 == x_57)) { |
| int const x_63 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| int const x_66 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| int const x_69 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| int const x_72 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| *(tint_symbol_4) = float4(float(x_63), float(x_66), float(x_69), float(x_72)); |
| } else { |
| float const x_75 = b; |
| *(tint_symbol_4) = float4(x_75, x_75, x_75, x_75); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_10 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_6, x_10, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |