| var<private> x_GLF_color : vec4<f32>; |
| |
| fn f_() -> f32 { |
| var i : i32; |
| i = 1; |
| loop { |
| let x_8 : i32 = i; |
| if ((x_8 < 10)) { |
| } else { |
| break; |
| } |
| let x_9 : i32 = i; |
| if ((f32(x_9) >= 1.0)) { |
| return 1.0; |
| } else { |
| continue; |
| } |
| |
| continuing { |
| let x_10 : i32 = i; |
| i = (x_10 + 1); |
| } |
| } |
| return 1.0; |
| } |
| |
| fn main_1() { |
| var c : vec4<f32>; |
| var i_1 : i32; |
| c = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| i_1 = 0; |
| loop { |
| let x_12 : i32 = i_1; |
| if ((x_12 < 1)) { |
| } else { |
| break; |
| } |
| |
| continuing { |
| let x_39 : f32 = f_(); |
| c.x = x_39; |
| let x_13 : i32 = i_1; |
| i_1 = (x_13 + 1); |
| } |
| } |
| let x_41 : vec4<f32> = c; |
| x_GLF_color = x_41; |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |