blob: ccc433eab1ad5a4b9d081a9927a73e77b51caa03 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 gl_Position;
};
struct tint_symbol_2 {
float4 position_param [[attribute(0)]];
};
struct tint_symbol_3 {
float4 gl_Position [[position]];
};
void main_1(thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
float4 const x_22 = *(tint_symbol_6);
float2 const x_23 = float2(x_22.x, x_22.y);
*(tint_symbol_7) = float4(x_23.x, x_23.y, 0.600000024f, 1.0f);
return;
}
vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
thread float4 tint_symbol_8 = 0.0f;
thread float4 tint_symbol_9 = 0.0f;
float4 const position_param = tint_symbol_1.position_param;
tint_symbol_8 = position_param;
main_1(&(tint_symbol_8), &(tint_symbol_9));
main_out const tint_symbol_4 = {.gl_Position=tint_symbol_9};
tint_symbol_3 const tint_symbol_5 = {.gl_Position=tint_symbol_4.gl_Position};
return tint_symbol_5;
}