blob: d098fd25560b961fd11f5259da9a657c59efc694 [file] [log] [blame]
static float4 outColor = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float gl_FragDepth = 0.0f;
void main_1() {
outColor = float4(0.0f, 0.0f, 0.0f, 0.0f);
gl_FragDepth = 0.600000024f;
return;
}
struct main_out {
float4 outColor_1;
float gl_FragDepth_1;
};
struct tint_symbol {
float4 outColor_1 : SV_Target0;
float gl_FragDepth_1 : SV_Depth;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {outColor, gl_FragDepth};
const tint_symbol tint_symbol_2 = {tint_symbol_1.outColor_1, tint_symbol_1.gl_FragDepth_1};
return tint_symbol_2;
}