blob: 9aee57cc1aa2a2f2b52a18ecfb2180ddbb851a62 [file] [log] [blame]
static float4 outColor = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float gl_FragDepth = 0.0f;
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
outColor = float4(0.0f, 0.0f, 0.0f, 0.0f);
const float x_20 = gl_FragCoord.z;
gl_FragDepth = x_20;
return;
}
struct main_out {
float4 outColor_1;
float gl_FragDepth_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 outColor_1 : SV_Target0;
float gl_FragDepth_1 : SV_Depth;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {outColor, gl_FragDepth};
const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.outColor_1, tint_symbol_3.gl_FragDepth_1};
return tint_symbol_4;
}