blob: 99a77a3fec16a521d4d0f482c1d28ef6f8820a60 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 outColor_1;
float gl_FragDepth_1;
};
struct tint_symbol_1 {
float4 outColor_1 [[color(0)]];
float gl_FragDepth_1 [[depth(any)]];
};
void main_1(thread float4* const tint_symbol_4, thread float* const tint_symbol_5) {
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
*(tint_symbol_5) = 0.400000006f;
return;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_6 = 0.0f;
thread float tint_symbol_7 = 0.0f;
main_1(&(tint_symbol_6), &(tint_symbol_7));
main_out const tint_symbol_2 = {.outColor_1=tint_symbol_6, .gl_FragDepth_1=tint_symbol_7};
tint_symbol_1 const tint_symbol_3 = {.outColor_1=tint_symbol_2.outColor_1, .gl_FragDepth_1=tint_symbol_2.gl_FragDepth_1};
return tint_symbol_3;
}