blob: 0bec9b8296ead644ef4a766fe06e68360dbe3d7b [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0;
void textureSampleBias_65ac50() {
vec4 res = texture(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0));
}
void fragment_main() {
textureSampleBias_65ac50();
return;
}
void main() {
fragment_main();
}
Error parsing GLSL shader:
ERROR: 0:8: 'texture' : no matching overloaded function found
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
ERROR: 0:8: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.