| type Arr = [[stride(16)]] array<i32, 2>; |
| |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<f32, 1>; |
| |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr_1; |
| }; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| [[group(0), binding(1)]] var<uniform> x_8 : buf1; |
| |
| [[group(0), binding(0)]] var<uniform> x_10 : buf0; |
| |
| fn main_1() { |
| var f0 : f32; |
| var s1 : f32; |
| var f1 : f32; |
| var x_72 : bool; |
| var x_73_phi : bool; |
| f0 = (10.0 % 0.000001); |
| s1 = 0x1.b38fb8p-127; |
| let x_38 : f32 = s1; |
| if ((x_38 == 0.0)) { |
| s1 = 1.0; |
| } |
| var x_62 : bool; |
| var x_71 : bool; |
| var x_63_phi : bool; |
| var x_72_phi : bool; |
| let x_42 : f32 = s1; |
| f1 = (10.0 % x_42); |
| let x_44 : f32 = f1; |
| let x_46 : f32 = s1; |
| let x_48 : bool = (isInf(x_44) || (x_46 == 1.0)); |
| x_73_phi = x_48; |
| if (!(x_48)) { |
| let x_52 : f32 = f0; |
| let x_53 : f32 = f1; |
| let x_54 : bool = (x_52 == x_53); |
| x_63_phi = x_54; |
| if (!(x_54)) { |
| let x_58 : f32 = f0; |
| let x_60 : f32 = f0; |
| x_62 = ((x_58 > 0.99000001) && (x_60 < 0.01)); |
| x_63_phi = x_62; |
| } |
| let x_63 : bool = x_63_phi; |
| x_72_phi = x_63; |
| if (!(x_63)) { |
| let x_67 : f32 = f1; |
| let x_69 : f32 = f1; |
| x_71 = ((x_67 > 0.99000001) && (x_69 < 0.01)); |
| x_72_phi = x_71; |
| } |
| x_72 = x_72_phi; |
| x_73_phi = x_72; |
| } |
| let x_73 : bool = x_73_phi; |
| let x_74 : f32 = f1; |
| if ((x_73 || (x_74 == 10.0))) { |
| let x_81 : i32 = x_8.x_GLF_uniform_int_values[1]; |
| let x_84 : i32 = x_8.x_GLF_uniform_int_values[0]; |
| let x_87 : i32 = x_8.x_GLF_uniform_int_values[0]; |
| let x_90 : i32 = x_8.x_GLF_uniform_int_values[1]; |
| x_GLF_color = vec4<f32>(f32(x_81), f32(x_84), f32(x_87), f32(x_90)); |
| } else { |
| let x_94 : i32 = x_8.x_GLF_uniform_int_values[0]; |
| let x_95 : f32 = f32(x_94); |
| x_GLF_color = vec4<f32>(x_95, x_95, x_95, x_95); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |