| type Arr = [[stride(16)]] array<f32, 2>; |
| |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<i32, 2>; |
| |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| [[group(0), binding(1)]] var<uniform> x_8 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var v1 : vec2<f32>; |
| let x_35 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| v1 = vec2<f32>(x_35, x_35); |
| let x_38 : i32 = x_8.x_GLF_uniform_int_values[0]; |
| let x_40 : f32 = v1.y; |
| v1[x_38] = ldexp(x_40, -256); |
| let x_43 : vec2<f32> = v1; |
| if ((((x_43 * mat2x2<f32>(vec2<f32>(x_35, 0.0), vec2<f32>(0.0, x_35)))).x == x_35)) { |
| let x_53 : f32 = f32(x_38); |
| let x_55 : i32 = x_8.x_GLF_uniform_int_values[1]; |
| let x_56 : f32 = f32(x_55); |
| x_GLF_color = vec4<f32>(x_53, x_56, x_56, x_53); |
| } else { |
| let x_59 : i32 = x_8.x_GLF_uniform_int_values[1]; |
| let x_60 : f32 = f32(x_59); |
| x_GLF_color = vec4<f32>(x_60, x_60, x_60, x_60); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |