| #version 310 es |
| precision mediump float; |
| |
| struct ComputeInputs0 { |
| uvec3 local_invocation_id; |
| }; |
| struct ComputeInputs1 { |
| uvec3 workgroup_id; |
| }; |
| struct tint_symbol_2 { |
| uvec3 local_invocation_id; |
| uint local_invocation_index; |
| uvec3 global_invocation_id; |
| uvec3 workgroup_id; |
| }; |
| |
| void tint_symbol_inner(ComputeInputs0 inputs0, uint local_invocation_index, uvec3 global_invocation_id, ComputeInputs1 inputs1) { |
| uint foo = (((inputs0.local_invocation_id.x + local_invocation_index) + global_invocation_id.x) + inputs1.workgroup_id.x); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void tint_symbol(tint_symbol_2 tint_symbol_1) { |
| ComputeInputs0 tint_symbol_3 = ComputeInputs0(tint_symbol_1.local_invocation_id); |
| ComputeInputs1 tint_symbol_4 = ComputeInputs1(tint_symbol_1.workgroup_id); |
| tint_symbol_inner(tint_symbol_3, tint_symbol_1.local_invocation_index, tint_symbol_1.global_invocation_id, tint_symbol_4); |
| return; |
| } |
| void main() { |
| tint_symbol_2 inputs; |
| inputs.local_invocation_id = gl_LocalInvocationID; |
| inputs.local_invocation_index = uint(gl_LocalInvocationIndex); |
| inputs.global_invocation_id = gl_GlobalInvocationID; |
| inputs.workgroup_id = gl_WorkGroupID; |
| tint_symbol(inputs); |
| } |
| |
| |