| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct FragmentInputs0 { |
| vec4 position; |
| int loc0; |
| }; |
| struct FragmentInputs1 { |
| vec4 loc3; |
| uint sample_mask; |
| }; |
| struct tint_symbol_2 { |
| int loc0; |
| uint loc1; |
| float loc2; |
| vec4 loc3; |
| vec4 position; |
| bool front_facing; |
| uint sample_index; |
| uint sample_mask; |
| }; |
| |
| void tint_symbol_inner(FragmentInputs0 inputs0, bool front_facing, uint loc1, uint sample_index, FragmentInputs1 inputs1, float loc2) { |
| if (front_facing) { |
| vec4 foo = inputs0.position; |
| uint bar = (sample_index + inputs1.sample_mask); |
| int i = inputs0.loc0; |
| uint u = loc1; |
| float f = loc2; |
| vec4 v = inputs1.loc3; |
| } |
| } |
| |
| void tint_symbol(tint_symbol_2 tint_symbol_1) { |
| FragmentInputs0 tint_symbol_3 = FragmentInputs0(tint_symbol_1.position, tint_symbol_1.loc0); |
| FragmentInputs1 tint_symbol_4 = FragmentInputs1(tint_symbol_1.loc3, tint_symbol_1.sample_mask); |
| tint_symbol_inner(tint_symbol_3, tint_symbol_1.front_facing, tint_symbol_1.loc1, tint_symbol_1.sample_index, tint_symbol_4, tint_symbol_1.loc2); |
| return; |
| } |
| in int loc0; |
| in uint loc1; |
| in float loc2; |
| in vec4 loc3; |
| void main() { |
| tint_symbol_2 inputs; |
| inputs.loc0 = loc0; |
| inputs.loc1 = loc1; |
| inputs.loc2 = loc2; |
| inputs.loc3 = loc3; |
| inputs.position = gl_FragCoord; |
| inputs.front_facing = gl_FrontFacing; |
| inputs.sample_index = uint(gl_SampleID); |
| inputs.sample_mask = uint(gl_SampleMask); |
| tint_symbol(inputs); |
| } |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:40: 'int' : must be qualified as flat in |
| ERROR: 0:40: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |