| struct S { |
| x : i32; |
| y : i32; |
| }; |
| |
| struct buf0 { |
| one : i32; |
| }; |
| |
| @group(0) @binding(0) var<uniform> x_10 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn func_struct_S_i1_i11_(arg : ptr<function, S>) { |
| (*(arg)).y = 1; |
| return; |
| } |
| |
| fn main_1() { |
| var a : f32; |
| var b : array<S, 2>; |
| var param : S; |
| a = 5.0; |
| loop { |
| let x_43 : i32 = x_10.one; |
| b[x_43].x = 1; |
| let x_46 : i32 = b[1].x; |
| if ((x_46 == 1)) { |
| let x_51 : i32 = x_10.one; |
| if ((x_51 == 1)) { |
| break; |
| } |
| let x_56 : S = b[1]; |
| param = x_56; |
| func_struct_S_i1_i11_(&(param)); |
| let x_58 : S = param; |
| b[1] = x_58; |
| let x_61 : i32 = b[1].y; |
| a = f32(x_61); |
| } |
| a = 0.0; |
| |
| continuing { |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| } |
| let x_63 : f32 = a; |
| if ((x_63 == 5.0)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |