| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_symbol { | |
| float4 value [[position]]; | |
| }; | |
| void textureDimensions_18bd57(texture2d_array<uint, access::read> tint_symbol_2) { | |
| int2 res = int2(tint_symbol_2.get_width(), tint_symbol_2.get_height()); | |
| } | |
| vertex tint_symbol vertex_main(texture2d_array<uint, access::read> tint_symbol_3 [[texture(0)]]) { | |
| textureDimensions_18bd57(tint_symbol_3); | |
| tint_symbol const tint_symbol_1 = {.value=float4()}; | |
| return tint_symbol_1; | |
| } | |
| fragment void fragment_main(texture2d_array<uint, access::read> tint_symbol_4 [[texture(0)]]) { | |
| textureDimensions_18bd57(tint_symbol_4); | |
| return; | |
| } | |
| kernel void compute_main(texture2d_array<uint, access::read> tint_symbol_5 [[texture(0)]]) { | |
| textureDimensions_18bd57(tint_symbol_5); | |
| return; | |
| } | |