| // Copyright 2021 The Tint Authors. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef SRC_TRANSFORM_RENAMER_H_ | |
| #define SRC_TRANSFORM_RENAMER_H_ | |
| #include <string> | |
| #include <unordered_map> | |
| #include "src/transform/transform.h" | |
| namespace tint { | |
| namespace transform { | |
| /// Renamer is a Transform that renames all the symbols in a program. | |
| class Renamer : public Castable<Renamer, Transform> { | |
| public: | |
| /// Data is outputted by the Renamer transform. | |
| /// Data holds information about shader usage and constant buffer offsets. | |
| struct Data : public Castable<Data, transform::Data> { | |
| /// Remappings is a map of old symbol name to new symbol name | |
| using Remappings = std::unordered_map<std::string, std::string>; | |
| /// Constructor | |
| /// @param remappings the symbol remappings | |
| explicit Data(Remappings&& remappings); | |
| /// Copy constructor | |
| Data(const Data&); | |
| /// Destructor | |
| ~Data() override; | |
| /// A map of old symbol name to new symbol name | |
| const Remappings remappings; | |
| }; | |
| /// Target is an enumerator of rename targets that can be used | |
| enum class Target { | |
| /// Rename every symbol. | |
| kAll, | |
| /// Only rename symbols that are reserved keywords in GLSL. | |
| kGlslKeywords, | |
| /// Only rename symbols that are reserved keywords in HLSL. | |
| kHlslKeywords, | |
| /// Only rename symbols that are reserved keywords in MSL. | |
| kMslKeywords, | |
| }; | |
| /// Optional configuration options for the transform. | |
| /// If omitted, then the renamer will use Target::kAll. | |
| struct Config : public Castable<Config, transform::Data> { | |
| /// Constructor | |
| /// @param tgt the targets to rename | |
| explicit Config(Target tgt); | |
| /// Copy constructor | |
| Config(const Config&); | |
| /// Destructor | |
| ~Config() override; | |
| /// The targets to rename | |
| Target const target = Target::kAll; | |
| }; | |
| /// Constructor using a the configuration provided in the input Data | |
| Renamer(); | |
| /// Destructor | |
| ~Renamer() override; | |
| /// Runs the transform on `program`, returning the transformation result. | |
| /// @param program the source program to transform | |
| /// @param data optional extra transform-specific input data | |
| /// @returns the transformation result | |
| Output Run(const Program* program, const DataMap& data = {}) override; | |
| }; | |
| } // namespace transform | |
| } // namespace tint | |
| #endif // SRC_TRANSFORM_RENAMER_H_ |