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tint
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fb3c1c4d4b6786abfa39fc2e7e4677202267e69c
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.
/
test
/
shader_io
/
invariant.wgsl
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[[
stage
(
vertex
)]]
fn main
()
->
[[
builtin
(
position
),
invariant
]]
vec4
<f32>
{
return
vec4
<f32>
();
}