| uint tint_pack2x16snorm(float2 param_0) { |
| int2 i = int2(round(clamp(param_0, -1.0, 1.0) * 32767.0)) & 0xffff; |
| return asuint(i.x | i.y << 16); |
| } |
| |
| void pack2x16snorm_6c169b() { |
| uint res = tint_pack2x16snorm(float2(0.0f, 0.0f)); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| tint_symbol vertex_main() { |
| pack2x16snorm_6c169b(); |
| const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; |
| return tint_symbol_1; |
| } |
| |
| void fragment_main() { |
| pack2x16snorm_6c169b(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| pack2x16snorm_6c169b(); |
| return; |
| } |