| void set_float3(inout float3 vec, int idx, float val) { |
| vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec; |
| } |
| |
| void set_float2(inout float2 vec, int idx, float val) { |
| vec = (idx.xx == int2(0, 1)) ? val.xx : vec; |
| } |
| |
| cbuffer cbuffer_x_25 : register(b0, space0) { |
| uint4 x_25[1]; |
| }; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| float3 drawShape_vf2_(inout float2 pos) { |
| bool c2 = false; |
| bool c3 = false; |
| bool c4 = false; |
| bool c5 = false; |
| bool c6 = false; |
| int GLF_live4i = 0; |
| int GLF_live4_looplimiter5 = 0; |
| float4x2 GLF_live7m42 = float4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| float3x3 GLF_live7m33 = float3x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| int GLF_live7cols = 0; |
| int GLF_live7_looplimiter3 = 0; |
| int GLF_live7rows = 0; |
| int GLF_live7_looplimiter2 = 0; |
| int GLF_live7_looplimiter1 = 0; |
| int GLF_live7c = 0; |
| int GLF_live7r = 0; |
| int GLF_live7_looplimiter0 = 0; |
| int GLF_live7sum_index = 0; |
| int GLF_live7_looplimiter7 = 0; |
| int GLF_live7cols_1 = 0; |
| int GLF_live7rows_1 = 0; |
| float GLF_live7sums[9] = (float[9])0; |
| int GLF_live7c_1 = 0; |
| int GLF_live7r_1 = 0; |
| int x_180 = 0; |
| float3x3 indexable = float3x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| const float x_182 = pos.x; |
| c2 = (x_182 > 1.0f); |
| if (c2) { |
| return float3(1.0f, 1.0f, 1.0f); |
| } |
| const float x_188 = pos.y; |
| c3 = (x_188 < 1.0f); |
| if (c3) { |
| return float3(1.0f, 1.0f, 1.0f); |
| } |
| const float x_194 = pos.y; |
| c4 = (x_194 > 1.0f); |
| if (c4) { |
| return float3(1.0f, 1.0f, 1.0f); |
| } |
| const float x_200 = pos.x; |
| c5 = (x_200 < 1.0f); |
| if (c5) { |
| return float3(1.0f, 1.0f, 1.0f); |
| } |
| const float x_206 = pos.x; |
| c6 = ((x_206 + 1.0f) > 1.0f); |
| if (c6) { |
| return float3(1.0f, 1.0f, 1.0f); |
| } |
| GLF_live4i = 0; |
| { |
| for(; (GLF_live4i < 4); GLF_live4i = (GLF_live4i + 1)) { |
| if ((GLF_live4_looplimiter5 >= 7)) { |
| break; |
| } |
| GLF_live4_looplimiter5 = (GLF_live4_looplimiter5 + 1); |
| GLF_live7m42 = float4x2(float2(1.0f, 0.0f), float2(0.0f, 1.0f), float2(0.0f, 0.0f), float2(1.0f, 0.0f)); |
| GLF_live7m33 = float3x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f)); |
| GLF_live7cols = 2; |
| { |
| for(; (GLF_live7cols < 4); GLF_live7cols = (GLF_live7cols + 1)) { |
| if ((GLF_live7_looplimiter3 >= 7)) { |
| break; |
| } |
| GLF_live7_looplimiter3 = (GLF_live7_looplimiter3 + 1); |
| GLF_live7rows = 2; |
| { |
| for(; (GLF_live7rows < 4); GLF_live7rows = (GLF_live7rows + 1)) { |
| if ((GLF_live7_looplimiter2 >= 7)) { |
| break; |
| } |
| GLF_live7_looplimiter2 = (GLF_live7_looplimiter2 + 1); |
| GLF_live7_looplimiter1 = 0; |
| GLF_live7c = 0; |
| { |
| for(; (GLF_live7c < 3); GLF_live7c = (GLF_live7c + 1)) { |
| if ((GLF_live7_looplimiter1 >= 7)) { |
| break; |
| } |
| GLF_live7_looplimiter1 = (GLF_live7_looplimiter1 + 1); |
| GLF_live7r = 0; |
| { |
| for(; (GLF_live7r < 2); GLF_live7r = (GLF_live7r + 1)) { |
| if ((GLF_live7_looplimiter0 >= 7)) { |
| break; |
| } |
| GLF_live7_looplimiter0 = (GLF_live7_looplimiter0 + 1); |
| set_float3(GLF_live7m33[(((GLF_live7c >= 0) & (GLF_live7c < 3)) ? GLF_live7c : 0)], (((GLF_live7r >= 0) & (GLF_live7r < 3)) ? GLF_live7r : 0), 1.0f); |
| const float x_267 = asfloat(x_25[0].y); |
| if ((0.0f > x_267)) { |
| } else { |
| set_float2(GLF_live7m42[(((GLF_live7c >= 0) & (GLF_live7c < 4)) ? GLF_live7c : 0)], (((GLF_live7r >= 0) & (GLF_live7r < 2)) ? GLF_live7r : 0), 1.0f); |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| GLF_live7sum_index = 0; |
| GLF_live7_looplimiter7 = 0; |
| GLF_live7cols_1 = 2; |
| { |
| for(; (GLF_live7cols_1 < 4); GLF_live7cols_1 = (GLF_live7cols_1 + 1)) { |
| if ((GLF_live7_looplimiter7 >= 7)) { |
| break; |
| } |
| GLF_live7_looplimiter7 = (GLF_live7_looplimiter7 + 1); |
| GLF_live7rows_1 = 2; |
| GLF_live7sums[(((GLF_live7sum_index >= 0) & (GLF_live7sum_index < 9)) ? GLF_live7sum_index : 0)] = 0.0f; |
| GLF_live7c_1 = 0; |
| { |
| for(; (GLF_live7c_1 < 1); GLF_live7c_1 = (GLF_live7c_1 + 1)) { |
| GLF_live7r_1 = 0; |
| { |
| for(; (GLF_live7r_1 < GLF_live7rows_1); GLF_live7r_1 = (GLF_live7r_1 + 1)) { |
| const int x_310 = (((GLF_live7sum_index >= 0) & (GLF_live7sum_index < 9)) ? GLF_live7sum_index : 0); |
| const float3x3 x_312 = transpose(GLF_live7m33); |
| if ((GLF_live7c_1 < 3)) { |
| x_180 = 1; |
| } else { |
| const float x_318 = asfloat(x_25[0].x); |
| x_180 = int(x_318); |
| } |
| const int x_320 = x_180; |
| const int x_93 = GLF_live7r_1; |
| indexable = x_312; |
| const float x_324 = indexable[x_320][((x_93 < 3) ? 1 : 0)]; |
| const float x_326 = GLF_live7sums[x_310]; |
| GLF_live7sums[x_310] = (x_326 + x_324); |
| const int x_332 = (((GLF_live7sum_index >= 0) & (GLF_live7sum_index < 9)) ? GLF_live7sum_index : 0); |
| const float x_334 = GLF_live7m42[1][GLF_live7r_1]; |
| const float x_336 = GLF_live7sums[x_332]; |
| GLF_live7sums[x_332] = (x_336 + x_334); |
| } |
| } |
| } |
| } |
| GLF_live7sum_index = (GLF_live7sum_index + 1); |
| } |
| } |
| } |
| } |
| return float3(1.0f, 1.0f, 1.0f); |
| } |
| |
| void main_1() { |
| float2 position = float2(0.0f, 0.0f); |
| float2 param = float2(0.0f, 0.0f); |
| float2 param_1 = float2(0.0f, 0.0f); |
| int i = 0; |
| float2 param_2 = float2(0.0f, 0.0f); |
| const float x_161 = asfloat(x_25[0].x); |
| if ((x_161 >= 2.0f)) { |
| const float4 x_165 = gl_FragCoord; |
| position = float2(x_165.x, x_165.y); |
| param = position; |
| const float3 x_168 = drawShape_vf2_(param); |
| param_1 = position; |
| const float3 x_170 = drawShape_vf2_(param_1); |
| i = 25; |
| { |
| for(; (i > 0); i = (i - 1)) { |
| param_2 = position; |
| const float3 x_178 = drawShape_vf2_(param_2); |
| } |
| } |
| } |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_5; |
| } |