| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_11 : register(b0, space0) { |
| uint4 x_11[1]; |
| }; |
| |
| float func_i1_(inout int b) { |
| int ndx = 0; |
| int i = 0; |
| ndx = 0; |
| { |
| for(; (ndx < 2); ndx = (ndx + 1)) { |
| const float x_104 = gl_FragCoord.x; |
| if ((x_104 < 0.0f)) { |
| i = 0; |
| { |
| for(; (i < 2); i = (i + 1)) { |
| if ((int(cosh(float2(1.0f, 800.0f)).x) <= 1)) { |
| discard; |
| } |
| } |
| } |
| } |
| } |
| } |
| const int x_125 = b; |
| if ((x_125 > 1)) { |
| return 3.0f; |
| } |
| const float x_130 = gl_FragCoord.x; |
| if ((x_130 < 0.0f)) { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return 5.0f; |
| } |
| |
| void main_1() { |
| float f = 0.0f; |
| int param = 0; |
| int x_1 = 0; |
| int param_1 = 0; |
| x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f); |
| f = 0.0f; |
| while (true) { |
| const float x_54 = x_GLF_color.y; |
| if ((int(x_54) < 0)) { |
| discard; |
| } else { |
| const float x_61 = asfloat(x_11[0].x); |
| param = int(x_61); |
| const float x_63 = func_i1_(param); |
| f = x_63; |
| } |
| const float x_65 = x_GLF_color.y; |
| if ((int(x_65) > 65)) { |
| discard; |
| } |
| x_1 = 0; |
| while (true) { |
| const int x_74 = x_1; |
| const float x_76 = asfloat(x_11[0].x); |
| if ((x_74 < (int(x_76) + 1))) { |
| } else { |
| break; |
| } |
| param_1 = (x_1 + 10); |
| const float x_83 = func_i1_(param_1); |
| f = x_83; |
| { |
| x_1 = (x_1 + 1); |
| } |
| } |
| { |
| const float x_87 = asfloat(x_11[0].x); |
| if ((int(x_87) > 1)) { |
| } else { |
| break; |
| } |
| } |
| } |
| if ((f == 3.0f)) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_5; |
| } |