| cbuffer cbuffer_x_6 : register(b1, space0) { |
| uint4 x_6[3]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_9 : register(b0, space0) { |
| uint4 x_9[2]; |
| }; |
| |
| void main_1() { |
| float2 v0 = float2(0.0f, 0.0f); |
| float2 v1 = float2(0.0f, 0.0f); |
| const float x_37 = asfloat(x_6[2].x); |
| v0 = float2(x_37, 3.799999952f); |
| const float2 x_39 = v0; |
| const float x_43 = asfloat(x_6[1].x); |
| v1 = clamp((x_39 - float2(1.0f, 1.0f)), float2(0.0f, 0.0f), float2(x_43, x_43)); |
| const float2 x_47 = v1; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_49 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); |
| const float x_51 = asfloat(x_6[1].x); |
| if (all((x_47 == float2(x_49, x_51)))) { |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_59 = asint(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const int x_62 = asint(x_9[1].x); |
| const int x_65 = asint(x_9[1].x); |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_68 = asint(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| x_GLF_color = float4(float(x_59), float(x_62), float(x_65), float(x_68)); |
| } else { |
| const int x_72 = asint(x_9[1].x); |
| const float x_73 = float(x_72); |
| x_GLF_color = float4(x_73, x_73, x_73, x_73); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |