| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[3]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { |
| int a = 0; |
| int i = 0; |
| int const x_26 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| a = x_26; |
| int const x_28 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| i = x_28; |
| while (true) { |
| int const x_33 = i; |
| int const x_35 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| if ((x_33 < x_35)) { |
| } else { |
| break; |
| } |
| int const x_38 = i; |
| if ((~(x_38) != 0)) { |
| int const x_43 = a; |
| a = as_type<int>((as_type<uint>(x_43) + as_type<uint>(1))); |
| } |
| { |
| int const x_45 = i; |
| i = as_type<int>((as_type<uint>(x_45) + as_type<uint>(1))); |
| } |
| } |
| int const x_47 = a; |
| int const x_49 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| if ((x_47 == x_49)) { |
| int const x_55 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| int const x_58 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| int const x_61 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| int const x_64 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| *(tint_symbol_4) = float4(float(x_55), float(x_58), float(x_61), float(x_64)); |
| } else { |
| int const x_68 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| float const x_69 = float(x_68); |
| *(tint_symbol_4) = float4(x_69, x_69, x_69, x_69); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_6, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |