blob: ade8de64138a965315583d4abb74a34b254d0d7f [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_4) {
int i = 0;
i = 5;
while (true) {
int const x_5 = i;
if ((x_5 >= 0)) {
} else {
break;
}
int const x_6 = i;
i = as_type<int>((as_type<uint>(x_6) - as_type<uint>(3)));
int const x_8 = i;
i = as_type<int>((as_type<uint>(x_8) + as_type<uint>(1)));
}
int const x_10 = i;
if ((x_10 == -1)) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_1(&(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}