| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 threeandfour; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { |
| float4 v = 0.0f; |
| v = float4(2.0f, 3.0f, 4.0f, 5.0f); |
| float const x_40 = x_6.threeandfour.y; |
| float2 const x_42 = select(float2(2.0f, 6.0f), float2(1.0f, x_40), bool2(true, false)); |
| float4 const x_43 = v; |
| v = float4(x_42.x, x_42.y, x_43.z, x_43.w); |
| float4 const x_45 = v; |
| if (all((x_45 == float4(1.0f, 6.0f, 4.0f, 5.0f)))) { |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_6, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |