| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[1]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { |
| float2 v1 = 0.0f; |
| float2 b = 0.0f; |
| float a = 0.0f; |
| bool x_51 = false; |
| bool x_52_phi = false; |
| float const x_30 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| v1 = float2(x_30, x_30); |
| float2 const x_32 = v1; |
| b = fract(x_32); |
| float2 const x_34 = b; |
| a = smoothstep(float2(1.0f, 1.0f), float2(1.0f, 1.0f), x_34).x; |
| float const x_38 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| float const x_39 = a; |
| float const x_40 = a; |
| float const x_42 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| *(tint_symbol_4) = float4(x_38, x_39, x_40, x_42); |
| float const x_45 = b.x; |
| bool const x_46 = (x_45 < 1.0f); |
| x_52_phi = x_46; |
| if (x_46) { |
| float const x_50 = b.y; |
| x_51 = (x_50 < 1.0f); |
| x_52_phi = x_51; |
| } |
| bool const x_52 = x_52_phi; |
| if (x_52) { |
| float const x_57 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| float const x_59 = b.x; |
| float const x_61 = b.y; |
| float const x_63 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| *(tint_symbol_4) = float4(x_57, x_59, x_61, x_63); |
| } else { |
| float const x_66 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| *(tint_symbol_4) = float4(x_66, x_66, x_66, x_66); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_6, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |