blob: 3db287a55248e20f234ca849a6596ea6fac153ff [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[5];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
int count0 = 0;
int count1 = 0;
int i = 0;
int const x_29 = x_6.x_GLF_uniform_int_values.arr[2].el;
count0 = x_29;
int const x_31 = x_6.x_GLF_uniform_int_values.arr[2].el;
count1 = x_31;
int const x_33 = x_6.x_GLF_uniform_int_values.arr[2].el;
i = x_33;
while (true) {
int const x_38 = i;
int const x_40 = x_6.x_GLF_uniform_int_values.arr[4].el;
if ((x_38 < x_40)) {
} else {
break;
}
int const x_43 = i;
switch(x_43) {
case 0:
case 1: {
int const x_47 = count0;
count0 = as_type<int>((as_type<uint>(x_47) + as_type<uint>(1)));
/* fallthrough */
}
case 2:
case 3: {
int const x_49 = count1;
count1 = as_type<int>((as_type<uint>(x_49) + as_type<uint>(1)));
break;
}
default: {
break;
}
}
{
int const x_51 = i;
i = as_type<int>((as_type<uint>(x_51) + as_type<uint>(1)));
}
}
int const x_53 = count1;
int const x_55 = x_6.x_GLF_uniform_int_values.arr[0].el;
if ((x_53 == x_55)) {
int const x_61 = x_6.x_GLF_uniform_int_values.arr[3].el;
int const x_64 = x_6.x_GLF_uniform_int_values.arr[2].el;
int const x_67 = x_6.x_GLF_uniform_int_values.arr[2].el;
int const x_70 = x_6.x_GLF_uniform_int_values.arr[3].el;
*(tint_symbol_4) = float4(float(x_61), float(x_64), float(x_67), float(x_70));
} else {
int const x_74 = x_6.x_GLF_uniform_int_values.arr[2].el;
float const x_75 = float(x_74);
*(tint_symbol_4) = float4(x_75, x_75, x_75, x_75);
}
int const x_77 = count0;
int const x_79 = x_6.x_GLF_uniform_int_values.arr[1].el;
if ((x_77 != x_79)) {
int const x_84 = x_6.x_GLF_uniform_int_values.arr[2].el;
float const x_85 = float(x_84);
*(tint_symbol_4) = float4(x_85, x_85, x_85, x_85);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}