| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[5]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { |
| int count0 = 0; |
| int count1 = 0; |
| int i = 0; |
| int const x_29 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| count0 = x_29; |
| int const x_31 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| count1 = x_31; |
| int const x_33 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| i = x_33; |
| while (true) { |
| int const x_38 = i; |
| int const x_40 = x_6.x_GLF_uniform_int_values.arr[4].el; |
| if ((x_38 < x_40)) { |
| } else { |
| break; |
| } |
| int const x_43 = i; |
| switch(x_43) { |
| case 0: |
| case 1: { |
| int const x_47 = count0; |
| count0 = as_type<int>((as_type<uint>(x_47) + as_type<uint>(1))); |
| /* fallthrough */ |
| } |
| case 2: |
| case 3: { |
| int const x_49 = count1; |
| count1 = as_type<int>((as_type<uint>(x_49) + as_type<uint>(1))); |
| break; |
| } |
| default: { |
| break; |
| } |
| } |
| { |
| int const x_51 = i; |
| i = as_type<int>((as_type<uint>(x_51) + as_type<uint>(1))); |
| } |
| } |
| int const x_53 = count1; |
| int const x_55 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_53 == x_55)) { |
| int const x_61 = x_6.x_GLF_uniform_int_values.arr[3].el; |
| int const x_64 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| int const x_67 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| int const x_70 = x_6.x_GLF_uniform_int_values.arr[3].el; |
| *(tint_symbol_4) = float4(float(x_61), float(x_64), float(x_67), float(x_70)); |
| } else { |
| int const x_74 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| float const x_75 = float(x_74); |
| *(tint_symbol_4) = float4(x_75, x_75, x_75, x_75); |
| } |
| int const x_77 = count0; |
| int const x_79 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| if ((x_77 != x_79)) { |
| int const x_84 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| float const x_85 = float(x_84); |
| *(tint_symbol_4) = float4(x_85, x_85, x_85, x_85); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_6, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |