| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ float three; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| float func_(constant buf0& x_7) { |
| float b = 0.0f; |
| float x_34 = 0.0f; |
| float x_34_phi = 0.0f; |
| float x_48_phi = 0.0f; |
| b = 2.0f; |
| x_34_phi = 2.0f; |
| while (true) { |
| x_34 = x_34_phi; |
| float const x_39 = x_7.three; |
| if ((x_39 == 0.0f)) { |
| x_48_phi = x_34; |
| break; |
| } |
| float const x_44 = x_7.three; |
| if ((x_44 == 0.0f)) { |
| return 1.0f; |
| } |
| b = 1.0f; |
| { |
| x_34_phi = 1.0f; |
| x_48_phi = 1.0f; |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| } |
| float const x_48 = x_48_phi; |
| return x_48; |
| } |
| |
| void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) { |
| float const x_27 = func_(x_7); |
| if ((x_27 == 1.0f)) { |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_7, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |