| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void x_47() { |
| discard; |
| } |
| |
| void main_1() { |
| while (true) { |
| int x_30_phi = 0; |
| bool x_48_phi = false; |
| x_30_phi = 0; |
| while (true) { |
| int x_31 = 0; |
| const int x_30 = x_30_phi; |
| x_48_phi = false; |
| if ((x_30 < 10)) { |
| } else { |
| break; |
| } |
| const float x_37 = gl_FragCoord.y; |
| if ((x_37 < 0.0f)) { |
| const float x_42 = gl_FragCoord.x; |
| if ((x_42 < 0.0f)) { |
| x_48_phi = false; |
| break; |
| } else { |
| { |
| x_31 = (x_30 + 1); |
| x_30_phi = x_31; |
| } |
| continue; |
| } |
| { |
| x_31 = (x_30 + 1); |
| x_30_phi = x_31; |
| } |
| continue; |
| } |
| x_47(); |
| x_48_phi = true; |
| break; |
| { |
| x_31 = (x_30 + 1); |
| x_30_phi = x_31; |
| } |
| } |
| if (x_48_phi) { |
| break; |
| } |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| break; |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |