| SKIP: FAILED |
| |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| while (true) { |
| bool x_45 = false; |
| int x_48 = 0; |
| int x_49 = 0; |
| bool x_46 = false; |
| int x_115 = 0; |
| int x_116 = 0; |
| bool x_45_phi = false; |
| int x_48_phi = 0; |
| int x_50_phi = 0; |
| int x_52_phi = 0; |
| int x_111_phi = 0; |
| bool x_112_phi = false; |
| int x_115_phi = 0; |
| int x_118_phi = 0; |
| int x_120_phi = 0; |
| int x_161_phi = 0; |
| const float x_40 = asfloat(x_6[0].x); |
| const bool x_41 = (x_40 < -1.0f); |
| x_45_phi = false; |
| x_48_phi = 0; |
| x_50_phi = 0; |
| x_52_phi = 0; |
| while (true) { |
| int x_62 = 0; |
| int x_65 = 0; |
| int x_66 = 0; |
| int x_63 = 0; |
| int x_53 = 0; |
| int x_62_phi = 0; |
| int x_65_phi = 0; |
| int x_67_phi = 0; |
| int x_51_phi = 0; |
| int x_49_phi = 0; |
| bool x_46_phi = false; |
| x_45 = x_45_phi; |
| x_48 = x_48_phi; |
| const int x_50 = x_50_phi; |
| const int x_52 = x_52_phi; |
| const float x_55 = gl_FragCoord.y; |
| x_111_phi = x_48; |
| x_112_phi = x_45; |
| if ((x_52 < ((x_55 > -1.0f) ? 10 : 100))) { |
| } else { |
| break; |
| } |
| x_62_phi = x_48; |
| x_65_phi = x_50; |
| x_67_phi = 0; |
| while (true) { |
| int x_97 = 0; |
| int x_68 = 0; |
| int x_66_phi = 0; |
| x_62 = x_62_phi; |
| x_65 = x_65_phi; |
| const int x_67 = x_67_phi; |
| x_51_phi = x_65; |
| x_49_phi = x_62; |
| x_46_phi = x_45; |
| if ((x_67 < 2)) { |
| } else { |
| break; |
| } |
| while (true) { |
| bool x_78 = false; |
| int x_86_phi = 0; |
| int x_97_phi = 0; |
| bool x_98_phi = false; |
| const float x_77 = gl_FragCoord.x; |
| x_78 = (x_77 < -1.0f); |
| if (!((x_40 < 0.0f))) { |
| if (x_78) { |
| x_66_phi = 0; |
| break; |
| } |
| x_86_phi = 1; |
| while (true) { |
| int x_87 = 0; |
| const int x_86 = x_86_phi; |
| x_97_phi = x_65; |
| x_98_phi = false; |
| if ((x_86 < 3)) { |
| } else { |
| break; |
| } |
| if (x_78) { |
| { |
| x_87 = (x_86 + 1); |
| x_86_phi = x_87; |
| } |
| continue; |
| } |
| if ((x_86 > 0)) { |
| x_97_phi = 1; |
| x_98_phi = true; |
| break; |
| } |
| { |
| x_87 = (x_86 + 1); |
| x_86_phi = x_87; |
| } |
| } |
| x_97 = x_97_phi; |
| const bool x_98 = x_98_phi; |
| x_66_phi = x_97; |
| if (x_98) { |
| break; |
| } |
| } |
| x_66_phi = 0; |
| break; |
| } |
| x_66 = x_66_phi; |
| x_63 = asint((x_62 + x_66)); |
| if (x_41) { |
| while (true) { |
| if (x_41) { |
| } else { |
| break; |
| } |
| { |
| const float x_105 = float(x_52); |
| x_GLF_color = float4(x_105, x_105, x_105, x_105); |
| } |
| } |
| x_51_phi = x_66; |
| x_49_phi = x_63; |
| x_46_phi = true; |
| break; |
| } |
| { |
| x_68 = (x_67 + 1); |
| x_62_phi = x_63; |
| x_65_phi = x_66; |
| x_67_phi = x_68; |
| } |
| } |
| const int x_51 = x_51_phi; |
| x_49 = x_49_phi; |
| x_46 = x_46_phi; |
| x_111_phi = x_49; |
| x_112_phi = x_46; |
| if (x_46) { |
| break; |
| } |
| if (!(x_41)) { |
| x_111_phi = x_49; |
| x_112_phi = x_46; |
| break; |
| } |
| { |
| x_53 = (x_52 + 1); |
| x_45_phi = x_46; |
| x_48_phi = x_49; |
| x_50_phi = x_51; |
| x_52_phi = x_53; |
| } |
| } |
| const int x_111 = x_111_phi; |
| if (x_112_phi) { |
| break; |
| } |
| x_115_phi = x_111; |
| x_118_phi = 0; |
| x_120_phi = 0; |
| while (true) { |
| int x_154 = 0; |
| int x_121 = 0; |
| int x_119_phi = 0; |
| x_115 = x_115_phi; |
| const int x_118 = x_118_phi; |
| const int x_120 = x_120_phi; |
| const float x_123 = asfloat(x_6[0].y); |
| x_161_phi = x_115; |
| if ((x_120 < int((x_123 + 1.0f)))) { |
| } else { |
| break; |
| } |
| while (true) { |
| bool x_135 = false; |
| int x_143_phi = 0; |
| int x_154_phi = 0; |
| bool x_155_phi = false; |
| const float x_134 = gl_FragCoord.x; |
| x_135 = (x_134 < -1.0f); |
| if (!((x_40 < 0.0f))) { |
| if (x_135) { |
| x_119_phi = 0; |
| break; |
| } |
| x_143_phi = 1; |
| while (true) { |
| int x_144 = 0; |
| const int x_143 = x_143_phi; |
| x_154_phi = x_118; |
| x_155_phi = false; |
| if ((x_143 < 3)) { |
| } else { |
| break; |
| } |
| if (x_135) { |
| { |
| x_144 = (x_143 + 1); |
| x_143_phi = x_144; |
| } |
| continue; |
| } |
| if ((x_143 > 0)) { |
| x_154_phi = 1; |
| x_155_phi = true; |
| break; |
| } |
| { |
| x_144 = (x_143 + 1); |
| x_143_phi = x_144; |
| } |
| } |
| x_154 = x_154_phi; |
| const bool x_155 = x_155_phi; |
| x_119_phi = x_154; |
| if (x_155) { |
| break; |
| } |
| } |
| x_119_phi = 0; |
| break; |
| } |
| int x_119 = 0; |
| x_119 = x_119_phi; |
| x_116 = asint((x_115 + x_119)); |
| if ((!(x_41) ? false : x_41)) { |
| x_161_phi = x_116; |
| break; |
| } |
| { |
| x_121 = (x_120 + 1); |
| x_115_phi = x_116; |
| x_118_phi = x_119; |
| x_120_phi = x_121; |
| } |
| } |
| if ((x_161_phi == 4)) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| break; |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_5; |
| } |
| C:\src\tint\test\Shader@0x000002BFA0A3D040(8,3-14): warning X3557: loop only executes for 0 iteration(s), forcing loop to unroll |
| C:\src\tint\test\Shader@0x000002BFA0A3D040(71,9-20): warning X3557: loop only executes for 0 iteration(s), forcing loop to unroll |
| C:\src\tint\test\Shader@0x000002BFA0A3D040(186,7-18): warning X3557: loop only executes for 0 iteration(s), forcing loop to unroll |
| C:\src\tint\test\Shader@0x000002BFA0A3D040(71,9-20): warning X3557: loop only executes for 0 iteration(s), forcing loop to unroll |
| C:\src\tint\test\Shader@0x000002BFA0A3D040(186,7-18): warning X3557: loop only executes for 0 iteration(s), forcing loop to unroll |
| C:\src\tint\test\Shader@0x000002BFA0A3D040(123,11-22): error X4029: infinite loop detected - loop never exits |
| |