| static int data[10] = (int[10])0; |
| static int temp[10] = (int[10])0; |
| cbuffer cbuffer_x_28 : register(b0, space0) { |
| uint4 x_28[1]; |
| }; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_32 : register(b1, space0) { |
| uint4 x_32[1]; |
| }; |
| |
| void merge_i1_i1_i1_(inout int from, inout int mid, inout int to) { |
| int k = 0; |
| int i = 0; |
| int j = 0; |
| int i_1 = 0; |
| const int x_254 = from; |
| k = x_254; |
| const int x_255 = from; |
| i = x_255; |
| const int x_256 = mid; |
| j = (x_256 + 1); |
| while (true) { |
| const int x_262 = i; |
| const int x_263 = mid; |
| const int x_265 = j; |
| const int x_266 = to; |
| if (((x_262 <= x_263) & (x_265 <= x_266))) { |
| } else { |
| break; |
| } |
| const int x_272 = data[i]; |
| const int x_275 = data[j]; |
| if ((x_272 < x_275)) { |
| const int x_280 = k; |
| k = (x_280 + 1); |
| const int x_282 = i; |
| i = (x_282 + 1); |
| const int x_285 = data[x_282]; |
| temp[x_280] = x_285; |
| } else { |
| const int x_287 = k; |
| k = (x_287 + 1); |
| const int x_289 = j; |
| j = (x_289 + 1); |
| const int x_292 = data[x_289]; |
| temp[x_287] = x_292; |
| } |
| } |
| while (true) { |
| const int x_298 = i; |
| const int x_300 = i; |
| const int x_301 = mid; |
| if (((x_298 < 10) & (x_300 <= x_301))) { |
| } else { |
| break; |
| } |
| const int x_305 = k; |
| k = (x_305 + 1); |
| const int x_307 = i; |
| i = (x_307 + 1); |
| const int x_310 = data[x_307]; |
| temp[x_305] = x_310; |
| } |
| const int x_312 = from; |
| i_1 = x_312; |
| while (true) { |
| const int x_317 = i_1; |
| const int x_318 = to; |
| if ((x_317 <= x_318)) { |
| } else { |
| break; |
| } |
| const int x_321 = i_1; |
| const int x_324 = temp[i_1]; |
| data[x_321] = x_324; |
| { |
| i_1 = (i_1 + 1); |
| } |
| } |
| return; |
| } |
| |
| void mergeSort_() { |
| int low = 0; |
| int high = 0; |
| int m = 0; |
| int i_2 = 0; |
| int from_1 = 0; |
| int mid_1 = 0; |
| int to_1 = 0; |
| int param = 0; |
| int param_1 = 0; |
| int param_2 = 0; |
| low = 0; |
| high = 9; |
| m = 1; |
| { |
| for(; (m <= high); m = (2 * m)) { |
| i_2 = low; |
| { |
| for(; (i_2 < high); i_2 = (i_2 + (2 * m))) { |
| from_1 = i_2; |
| mid_1 = ((i_2 + m) - 1); |
| to_1 = min(((i_2 + (2 * m)) - 1), high); |
| param = from_1; |
| param_1 = mid_1; |
| param_2 = to_1; |
| merge_i1_i1_i1_(param, param_1, param_2); |
| } |
| } |
| } |
| } |
| return; |
| } |
| |
| void main_1() { |
| int i_3 = 0; |
| int j_1 = 0; |
| float grey = 0.0f; |
| const float x_87 = asfloat(x_28[0].x); |
| i_3 = int(x_87); |
| while (true) { |
| switch(i_3) { |
| case 9: { |
| data[i_3] = -5; |
| break; |
| } |
| case 8: { |
| data[i_3] = -4; |
| break; |
| } |
| case 7: { |
| data[i_3] = -3; |
| break; |
| } |
| case 6: { |
| data[i_3] = -2; |
| break; |
| } |
| case 5: { |
| data[i_3] = -1; |
| break; |
| } |
| case 4: { |
| data[i_3] = 0; |
| break; |
| } |
| case 3: { |
| data[i_3] = 1; |
| break; |
| } |
| case 2: { |
| data[i_3] = 2; |
| break; |
| } |
| case 1: { |
| data[i_3] = 3; |
| break; |
| } |
| case 0: { |
| data[i_3] = 4; |
| break; |
| } |
| default: { |
| break; |
| } |
| } |
| i_3 = (i_3 + 1); |
| { |
| if ((i_3 < 10)) { |
| } else { |
| break; |
| } |
| } |
| } |
| j_1 = 0; |
| { |
| for(; (j_1 < 10); j_1 = (j_1 + 1)) { |
| const int x_136 = j_1; |
| const int x_139 = data[j_1]; |
| temp[x_136] = x_139; |
| } |
| } |
| mergeSort_(); |
| const float x_145 = gl_FragCoord.y; |
| if ((int(x_145) < 30)) { |
| const int x_152 = data[0]; |
| grey = (0.5f + (float(x_152) / 10.0f)); |
| } else { |
| const float x_157 = gl_FragCoord.y; |
| if ((int(x_157) < 60)) { |
| const int x_164 = data[1]; |
| grey = (0.5f + (float(x_164) / 10.0f)); |
| } else { |
| const float x_169 = gl_FragCoord.y; |
| if ((int(x_169) < 90)) { |
| const int x_176 = data[2]; |
| grey = (0.5f + (float(x_176) / 10.0f)); |
| } else { |
| const float x_181 = gl_FragCoord.y; |
| if ((int(x_181) < 120)) { |
| const int x_188 = data[3]; |
| grey = (0.5f + (float(x_188) / 10.0f)); |
| } else { |
| const float x_193 = gl_FragCoord.y; |
| if ((int(x_193) < 150)) { |
| discard; |
| } else { |
| const float x_200 = gl_FragCoord.y; |
| if ((int(x_200) < 180)) { |
| const int x_207 = data[5]; |
| grey = (0.5f + (float(x_207) / 10.0f)); |
| } else { |
| const float x_212 = gl_FragCoord.y; |
| if ((int(x_212) < 210)) { |
| const int x_219 = data[6]; |
| grey = (0.5f + (float(x_219) / 10.0f)); |
| } else { |
| const float x_224 = gl_FragCoord.y; |
| if ((int(x_224) < 240)) { |
| const int x_231 = data[7]; |
| grey = (0.5f + (float(x_231) / 10.0f)); |
| } else { |
| const float x_236 = gl_FragCoord.y; |
| if ((int(x_236) < 270)) { |
| const int x_243 = data[8]; |
| grey = (0.5f + (float(x_243) / 10.0f)); |
| } else { |
| discard; |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| const float x_247 = grey; |
| const float3 x_248 = float3(x_247, x_247, x_247); |
| x_GLF_color = float4(x_248.x, x_248.y, x_248.z, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_5; |
| } |