| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_6 : register(b1, space0) { |
| uint4 x_6[1]; |
| }; |
| cbuffer cbuffer_x_9 : register(b0, space0) { |
| uint4 x_9[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float data[10] = (float[10])0; |
| int x_40_phi = 0; |
| int x_52_phi = 0; |
| x_40_phi = 0; |
| while (true) { |
| int x_41 = 0; |
| const int x_40 = x_40_phi; |
| if ((x_40 < 10)) { |
| } else { |
| break; |
| } |
| { |
| const float x_48 = asfloat(x_9[0].y); |
| data[x_40] = (float((10 - x_40)) * x_48); |
| x_41 = (x_40 + 1); |
| x_40_phi = x_41; |
| } |
| } |
| x_52_phi = 0; |
| while (true) { |
| int x_53 = 0; |
| int x_59_phi = 0; |
| const int x_52 = x_52_phi; |
| if ((x_52 < 9)) { |
| } else { |
| break; |
| } |
| x_59_phi = 0; |
| while (true) { |
| bool x_82 = false; |
| bool x_83 = false; |
| int x_60 = 0; |
| bool x_84_phi = false; |
| const int x_59 = x_59_phi; |
| if ((x_59 < 10)) { |
| } else { |
| break; |
| } |
| if ((x_59 < (x_52 + 1))) { |
| { |
| x_60 = (x_59 + 1); |
| x_59_phi = x_60; |
| } |
| continue; |
| } |
| const int x_69_save = x_52; |
| const float x_70 = data[x_69_save]; |
| const int x_71_save = x_59; |
| const float x_72 = data[x_71_save]; |
| const float x_74 = gl_FragCoord.y; |
| const float x_76 = asfloat(x_6[0].y); |
| if ((x_74 < (x_76 * 0.5f))) { |
| x_82 = (x_70 > x_72); |
| x_84_phi = x_82; |
| } else { |
| x_83 = (x_70 < x_72); |
| x_84_phi = x_83; |
| } |
| if (x_84_phi) { |
| const float x_87 = data[x_69_save]; |
| const float x_88 = data[x_71_save]; |
| data[x_69_save] = x_88; |
| data[x_71_save] = x_87; |
| } |
| { |
| x_60 = (x_59 + 1); |
| x_59_phi = x_60; |
| } |
| } |
| { |
| x_53 = (x_52 + 1); |
| x_52_phi = x_53; |
| } |
| } |
| const float x_90 = gl_FragCoord.x; |
| const float x_92 = asfloat(x_6[0].x); |
| if ((x_90 < (x_92 * 0.5f))) { |
| const float x_99 = data[0]; |
| const float x_102 = data[5]; |
| const float x_105 = data[9]; |
| x_GLF_color = float4((x_99 * 0.100000001f), (x_102 * 0.100000001f), (x_105 * 0.100000001f), 1.0f); |
| } else { |
| const float x_109 = data[5]; |
| const float x_112 = data[9]; |
| const float x_115 = data[0]; |
| x_GLF_color = float4((x_109 * 0.100000001f), (x_112 * 0.100000001f), (x_115 * 0.100000001f), 1.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_6; |
| } |