| [[block]] |
| struct buf0 { |
| resolution : vec2<f32>; |
| }; |
| |
| [[block]] |
| struct buf1 { |
| injectionSwitch : vec2<f32>; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_13 : buf0; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| [[group(0), binding(1)]] var<uniform> x_19 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn compute_value_f1_f1_(limit : ptr<function, f32>, thirty_two : ptr<function, f32>) -> f32 { |
| var result : f32; |
| var i : i32; |
| result = -0.5; |
| i = 1; |
| loop { |
| let x_144 : i32 = i; |
| if ((x_144 < 800)) { |
| } else { |
| break; |
| } |
| let x_147 : i32 = i; |
| if (((x_147 % 32) == 0)) { |
| let x_153 : f32 = result; |
| result = (x_153 + 0.400000006); |
| } else { |
| let x_155 : i32 = i; |
| let x_157 : f32 = *(thirty_two); |
| if (((f32(x_155) % round(x_157)) <= 0.01)) { |
| let x_163 : f32 = result; |
| result = (x_163 + 100.0); |
| } |
| } |
| let x_165 : i32 = i; |
| let x_167 : f32 = *(limit); |
| if ((f32(x_165) >= x_167)) { |
| let x_171 : f32 = result; |
| return x_171; |
| } |
| |
| continuing { |
| let x_172 : i32 = i; |
| i = (x_172 + 1); |
| } |
| } |
| let x_174 : f32 = result; |
| return x_174; |
| } |
| |
| fn main_1() { |
| var c : vec3<f32>; |
| var thirty_two_1 : f32; |
| var param : f32; |
| var param_1 : f32; |
| var param_2 : f32; |
| var param_3 : f32; |
| var x_61 : vec3<f32>; |
| var i_1 : i32; |
| var j : f32; |
| c = vec3<f32>(7.0, 8.0, 9.0); |
| let x_63 : f32 = x_13.resolution.x; |
| thirty_two_1 = round((x_63 / 8.0)); |
| let x_67 : f32 = gl_FragCoord.x; |
| param = x_67; |
| let x_68 : f32 = thirty_two_1; |
| param_1 = x_68; |
| let x_69 : f32 = compute_value_f1_f1_(&(param), &(param_1)); |
| c.x = x_69; |
| let x_72 : f32 = gl_FragCoord.y; |
| param_2 = x_72; |
| let x_73 : f32 = thirty_two_1; |
| param_3 = x_73; |
| let x_74 : f32 = compute_value_f1_f1_(&(param_2), &(param_3)); |
| c.y = x_74; |
| let x_77 : f32 = c.x; |
| if (true) { |
| let x_81 : vec3<f32> = c; |
| x_61 = x_81; |
| } else { |
| let x_82 : vec3<f32> = c; |
| let x_84 : f32 = x_19.injectionSwitch.x; |
| x_61 = (x_82 * x_84); |
| } |
| let x_87 : f32 = x_61.y; |
| c.z = (x_77 + x_87); |
| i_1 = 0; |
| loop { |
| let x_94 : i32 = i_1; |
| if ((x_94 < 3)) { |
| } else { |
| break; |
| } |
| let x_97 : i32 = i_1; |
| let x_99 : f32 = c[x_97]; |
| if ((x_99 >= 1.0)) { |
| let x_103 : i32 = i_1; |
| let x_104 : i32 = i_1; |
| let x_106 : f32 = c[x_104]; |
| let x_107 : i32 = i_1; |
| let x_109 : f32 = c[x_107]; |
| c[x_103] = (x_106 * x_109); |
| } |
| j = 0.0; |
| loop { |
| let x_117 : f32 = x_19.injectionSwitch.x; |
| let x_119 : f32 = x_19.injectionSwitch.y; |
| if ((x_117 > x_119)) { |
| } else { |
| break; |
| } |
| let x_122 : f32 = j; |
| let x_124 : f32 = x_19.injectionSwitch.x; |
| if ((x_122 >= x_124)) { |
| break; |
| } |
| let x_128 : f32 = j; |
| j = (x_128 + 1.0); |
| } |
| |
| continuing { |
| let x_130 : i32 = i_1; |
| i_1 = (x_130 + 1); |
| } |
| } |
| let x_132 : vec3<f32> = c; |
| let x_134 : vec3<f32> = normalize(abs(x_132)); |
| x_GLF_color = vec4<f32>(x_134.x, x_134.y, x_134.z, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |