| static int data[10] = (int[10])0; |
| static int temp[10] = (int[10])0; |
| cbuffer cbuffer_x_28 : register(b0, space0) { |
| uint4 x_28[1]; |
| }; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void merge_i1_i1_i1_(inout int from, inout int mid, inout int to) { |
| int k = 0; |
| int i = 0; |
| int j = 0; |
| int i_1 = 0; |
| const int x_262 = from; |
| k = x_262; |
| const int x_263 = from; |
| i = x_263; |
| const int x_264 = mid; |
| j = (x_264 + 1); |
| while (true) { |
| const int x_270 = i; |
| const int x_271 = mid; |
| const int x_273 = j; |
| const int x_274 = to; |
| bool tint_tmp = (x_270 <= x_271); |
| if (tint_tmp) { |
| tint_tmp = (x_273 <= x_274); |
| } |
| if ((tint_tmp)) { |
| } else { |
| break; |
| } |
| const int x_280 = data[i]; |
| const int x_283 = data[j]; |
| if ((x_280 < x_283)) { |
| const int x_288 = k; |
| k = (x_288 + 1); |
| const int x_290 = i; |
| i = (x_290 + 1); |
| const int x_293 = data[x_290]; |
| temp[x_288] = x_293; |
| } else { |
| const int x_295 = k; |
| k = (x_295 + 1); |
| const int x_297 = j; |
| j = (x_297 + 1); |
| const int x_300 = data[x_297]; |
| temp[x_295] = x_300; |
| } |
| } |
| while (true) { |
| const int x_306 = i; |
| const int x_308 = i; |
| const int x_309 = mid; |
| bool tint_tmp_1 = (x_306 < 10); |
| if (tint_tmp_1) { |
| tint_tmp_1 = (x_308 <= x_309); |
| } |
| if ((tint_tmp_1)) { |
| } else { |
| break; |
| } |
| const int x_313 = k; |
| k = (x_313 + 1); |
| const int x_315 = i; |
| i = (x_315 + 1); |
| const int x_318 = data[x_315]; |
| temp[x_313] = x_318; |
| } |
| const int x_320 = from; |
| i_1 = x_320; |
| while (true) { |
| const int x_325 = i_1; |
| const int x_326 = to; |
| if ((x_325 <= x_326)) { |
| } else { |
| break; |
| } |
| const int x_329 = i_1; |
| const int x_332 = temp[i_1]; |
| data[x_329] = x_332; |
| { |
| i_1 = (i_1 + 1); |
| } |
| } |
| return; |
| } |
| |
| void mergeSort_() { |
| int low = 0; |
| int high = 0; |
| int m = 0; |
| int i_2 = 0; |
| int from_1 = 0; |
| int mid_1 = 0; |
| int to_1 = 0; |
| int param = 0; |
| int param_1 = 0; |
| int param_2 = 0; |
| low = 0; |
| high = 9; |
| m = 1; |
| { |
| for(; (m <= high); m = (2 * m)) { |
| i_2 = low; |
| { |
| for(; (i_2 < high); i_2 = (i_2 + (2 * m))) { |
| from_1 = i_2; |
| mid_1 = ((i_2 + m) - 1); |
| to_1 = min(((i_2 + (2 * m)) - 1), high); |
| param = from_1; |
| param_1 = mid_1; |
| param_2 = to_1; |
| merge_i1_i1_i1_(param, param_1, param_2); |
| } |
| } |
| } |
| } |
| return; |
| } |
| |
| void main_1() { |
| int i_3 = 0; |
| int j_1 = 0; |
| float grey = 0.0f; |
| int int_i = 0; |
| const float x_85 = asfloat(x_28[0].x); |
| i_3 = int(x_85); |
| while (true) { |
| switch(i_3) { |
| case 9: { |
| data[i_3] = -5; |
| break; |
| } |
| case 8: { |
| data[i_3] = -4; |
| break; |
| } |
| case 7: { |
| data[i_3] = -3; |
| break; |
| } |
| case 6: { |
| data[i_3] = -2; |
| break; |
| } |
| case 5: { |
| data[i_3] = -1; |
| break; |
| } |
| case 4: { |
| data[i_3] = 0; |
| break; |
| } |
| case 3: { |
| data[i_3] = 1; |
| break; |
| } |
| case 2: { |
| data[i_3] = 2; |
| break; |
| } |
| case 1: { |
| data[i_3] = 3; |
| break; |
| } |
| case 0: { |
| data[i_3] = 4; |
| break; |
| } |
| default: { |
| break; |
| } |
| } |
| i_3 = (i_3 + 1); |
| { |
| if ((i_3 < 10)) { |
| } else { |
| break; |
| } |
| } |
| } |
| j_1 = 0; |
| { |
| for(; (j_1 < 10); j_1 = (j_1 + 1)) { |
| const int x_134 = j_1; |
| const int x_137 = data[j_1]; |
| temp[x_134] = x_137; |
| } |
| } |
| mergeSort_(); |
| const float x_143 = gl_FragCoord.y; |
| if ((int(x_143) < 30)) { |
| const int x_150 = data[0]; |
| grey = (0.5f + (float(x_150) / 10.0f)); |
| } else { |
| const float x_155 = gl_FragCoord.y; |
| if ((int(x_155) < 60)) { |
| const int x_162 = data[1]; |
| grey = (0.5f + (float(x_162) / 10.0f)); |
| } else { |
| const float x_167 = gl_FragCoord.y; |
| if ((int(x_167) < 90)) { |
| const int x_174 = data[2]; |
| grey = (0.5f + (float(x_174) / 10.0f)); |
| } else { |
| const float x_179 = gl_FragCoord.y; |
| if ((int(x_179) < 120)) { |
| const int x_186 = data[3]; |
| grey = (0.5f + (float(x_186) / 10.0f)); |
| } else { |
| const float x_191 = gl_FragCoord.y; |
| if ((int(x_191) < 150)) { |
| int_i = 1; |
| while (true) { |
| const int x_201 = int_i; |
| const float x_203 = asfloat(x_28[0].x); |
| if ((x_201 > int(x_203))) { |
| } else { |
| break; |
| } |
| discard; |
| } |
| } else { |
| const float x_208 = gl_FragCoord.y; |
| if ((int(x_208) < 180)) { |
| const int x_215 = data[5]; |
| grey = (0.5f + (float(x_215) / 10.0f)); |
| } else { |
| const float x_220 = gl_FragCoord.y; |
| if ((int(x_220) < 210)) { |
| const int x_227 = data[6]; |
| grey = (0.5f + (float(x_227) / 10.0f)); |
| } else { |
| const float x_232 = gl_FragCoord.y; |
| if ((int(x_232) < 240)) { |
| const int x_239 = data[7]; |
| grey = (0.5f + (float(x_239) / 10.0f)); |
| } else { |
| const float x_244 = gl_FragCoord.y; |
| if ((int(x_244) < 270)) { |
| const int x_251 = data[8]; |
| grey = (0.5f + (float(x_251) / 10.0f)); |
| } else { |
| discard; |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| const float x_255 = grey; |
| const float3 x_256 = float3(x_255, x_255, x_255); |
| x_GLF_color = float4(x_256.x, x_256.y, x_256.z, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_5; |
| } |